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Autostede
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Devlog
First Peek at new 2e Art
November 06, 2024
by
Kettle and Clock
1
In one final attempt to be happy with this project, I have started rewriting the entire book. Over the years I have tinkered and tweaked the rules constantly, and I know that I announced Autostede 2e,...
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The Setting
December 22, 2023
by
Kettle and Clock
Hey Drovers, The setting of Autostede is something that I've had a lot of trouble with and lately, as I've had an ongoing campaign running, both the reasons that I've struggled and the ways that the g...
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Replacing history with character
October 21, 2022
by
Kettle and Clock
2
Hey y'all, I had a great time running Autostede at PAX Aus, and got to see the reaction from the public to this little project of ours. I certainly am glad that I had been working on the marketing mat...
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Tyranny of Declarations
September 24, 2022
by
Kettle and Clock
1
Last night I declared the book to be finished and uploaded all of my final versions. This morning I awoke to a comment stating that the export hadn't worked, and there was only one page. This is becau...
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FINAL.pdf
September 22, 2022
by
Kettle and Clock
1
I give to you, Autostede_FINAL.pdf It's done! I have had a terrible time trying to get inspired and motivated to do the layout and finish this game, but the looming prospect of PAX and the fact that t...
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Final Final Text
September 16, 2022
by
Kettle and Clock
This is it, folx, the final version! Of the words, that is. What I mean to say is that our lovely Zoha has finished copy editing and now we have the final version of the rules in both epub and pdf for...
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New Form Fillable Character Sheet PDFs
July 23, 2022
by
Kettle and Clock
I realised recently that all of the character sheets were available but none of them were actually digitally available properly. So I found a tool and set them all up to be form fillable, and while I...
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Final Text
July 03, 2022
by
Kettle and Clock
This is it. The final text. I still haven't really worked much on the layout, so that may change in time, but all of the feedback from the editor and playtest have coalesced into this, and I feel real...
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Non-Combat Masks
June 25, 2022
by
Kettle and Clock
Non-combat Masks One of the things that bugged me about my latest playtests was that there was really nothing much available for non-combat actions. That has been fixed. Instead now we have a system w...
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Wild Dinosaurs
June 15, 2022
by
Kettle and Clock
1
What a rollercoaster this playtest has been! I went through and added a new set of enemies to match up to the new stede play sheets soon after the last update, and every time I went to post the update...
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v0.2 Update
June 05, 2022
by
Kettle and Clock
My home group finished up our previous campaign and I have gotten a spot at PAX AUS to run Autostede, so we decided to start playtesting. One session in and a whole host of small problems emerged, mos...
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