Non-Combat Masks
Non-combat Masks
One of the things that bugged me about my latest playtests was that there was really nothing much available for non-combat actions. That has been fixed. Instead now we have a system with 30 skills, most of which you won't use. They do become unavailable though as you use them so maybe you will get through a lot of them.
This new system also brought us to an opponent typing system, now when you act against someone you have to take their style into account.
All of this meant a small change to the character sheet - masks no longer give an ability at all - as well as a new play sheet, the mask sheet, which is full of the new skill system.
On top of that I've done a pass to try and organise the information better, so the book as a whole should be incrementally better.
Files
Get Autostede
Autostede
Illuminated ttrpg of piloting mechanical animals in the post apocalypse
Status | In development |
Category | Physical game |
Author | Kettle and Clock |
Genre | Role Playing |
Tags | Itch Funding, lumen, Mechs, Post-apocalyptic, rules-lite, Sci-fi |
More posts
- First Peek at new 2e Art10 days ago
- The SettingDec 22, 2023
- Replacing history with characterOct 21, 2022
- Tyranny of DeclarationsSep 24, 2022
- FINAL.pdfSep 22, 2022
- Final Final TextSep 16, 2022
- New Form Fillable Character Sheet PDFsJul 23, 2022
- Final TextJul 03, 2022
- Wild DinosaursJun 15, 2022
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