Final Text


This is it. The final text.

I still haven't really worked much on the layout, so that may change in time, but all of the feedback from the editor and playtest have coalesced into this, and I feel really happy with how it turned out. 

Major Changes

Skill Recovery

I have altered the skill recovery system, in that I put one in rather than just having them all recover as soon as the scene was over. This allows for issues and mistakes in previous scenes to haunt the characters as they move throughout scenes, making having spent skills relevant. 

Character Sheet Upgrade

One of the first comments made by playtesters was that they forgot about the basic abilities, and I always intended to add them to the character sheet and somehow they never made it on. Now that's changed. I also put the new attribute strength and weakness system on the character sheet to help everyone remember how that works.

Charge Nerf

One of the things made clear by the last playtest was that everyone had too much charge. I wanted it to be plentiful but at no point did anyone even run low. Now everyone has much less, not to mention the range changes from the last version.

No More Packs

I changed the Pack Stede to instead be a Drone stede, so that it wasn't the only one that came in multiples. One of the builds is still a pack, so you can still run with a pack of wolves. I also brought that over to the Pet stedes, so now you can have a herd of minis, a pack of bigs, or one big. I also reworked the descriptions of the classes a bit to actually reference useful information about them.

Files

Character Sheet v0.4.pdf 60 kB
Jul 03, 2022
Drone Stede v0.3.pdf 37 kB
Jul 03, 2022
Giant Stede v0.3.pdf 42 kB
Jul 03, 2022
Large Stede v0.3.pdf 40 kB
Jul 03, 2022
Mask Sheet v0.2.pdf 57 kB
Jul 03, 2022
Pet Stede v0.3.pdf 44 kB
Jul 03, 2022
Autostede Ashcan v0.7 (Pages).pdf 225 kB
Jul 03, 2022
Autostede Ashcan v0.7 (Spreads).pdf 211 kB
Jul 03, 2022

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