The Companion Kit
A downloadable procedure
Ever have a companion in a role playing game, a pet, a familiar, a ranger's ... companion?
I don't know about you, but something always felt wrong whenever I did. There was some kind of gap between the mechanics of rolling dice and the feeling of training and working with a partner that just fell flat.
It was that feeling that led me down the path of making my own game, Autostede. But that's not what is here. Not quite. Making Autostede gave me the ability to craft an entire game system and setting around the idea of the bond shared between a character and their companion. It pulls on references from Zoids, Pokemon and Horizon: Zero Dawn to make a mysterious world where everyone has animalistic robot friends that help them with their daily tasks. But maybe you don't want that. Maybe you just want your ranger in DnD to have a decent system in place for using their pet wolf. Maybe you want to have a superhero in Masks that collects bugs and gives them superpowers. Maybe you don't want to pull out an entire other game just because one player wants a pet.
So I made The Companion Kit. It's the procedure I developed for Autostede, which uses the location that the dice land when you roll to inform the way your companion feels about what is going on. It's like having a short conversation with your companion every time you ask them to do something. And that way, it feels like you're asking, because sometimes they say no. Sometimes they have their own ideas for how they're going to attack. And sometimes those ideas are awesome.
Let yourself be surprised by what your familiar wants.
Watch the tiger companion of the tropical ranger sit down and lick its paws because the void spawn doesn't look tasty.
Feel the joy of coming together in glorious synchronisation as your pocket monster and you have the same. exact. idea.
And if you like the way the system plays, maybe check out Autostede.
Status | Released |
Category | Physical game |
Author | Kettle and Clock |
Tags | setting-agnostic, Supplement, system-agnostic, Tabletop role-playing game |
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